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141. New Hardpoints on ships: arrays, and what they do... - in Player Features and Ideas Discussion [original thread]
I wouldn't mind seeing modules that give you morelow and med slots... but.... what does that have to do with arrays?
- by Chaos Hellbreth - at 2005.12.16 20:13:00
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142. Blackholes,supernovas,etc - in Player Features and Ideas Discussion [original thread]
Signed. There should be random phenomenon in a majority of the systems in EVE. It would allow for a "weather alert" news thing in EVE, updated each week with some systems which are experiencing Ion storms and such. It could add to tactical gamepla...
- by Chaos Hellbreth - at 2005.12.16 20:03:00
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143. Possible Ideas to get more people into 0.0 - in Player Features and Ideas Discussion [original thread]
1. Nope, besides that already more or less exists 2. Nope, don't really see how the new players would be interested in this 3.SIGNED. More content in 0.0 is needed!! Right now I can have more fun in Empire then in 0.0 4. See above
- by Chaos Hellbreth - at 2005.12.14 00:47:00
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144. About Titans and their destruction - in Player Features and Ideas Discussion [original thread]
Signed. Although I dont think they should stay there any longer than 3 or 4 weeks, and mining there hulls would be great! Make salvaging skills/ ships a great idea!
- by Chaos Hellbreth - at 2005.12.13 20:37:00
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145. New Hardpoints on ships: arrays, and what they do... - in Player Features and Ideas Discussion [original thread]
I was thinking recently, wouldn't it be cool if in addition to all the big guns our ships have, if they could mount smaller close in defense guns, like AA guns? And then it hit me: Array Hardpoints! Basically, it would be extra hardpoints added t...
- by Chaos Hellbreth - at 2005.12.13 20:31:00
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146. Lottery: Money sink as well as a dream come true? - in Player Features and Ideas Discussion [original thread]
Only issue I see is that very rich players(some players easily have over 1 billion ISK, I know of one or two that have over 3) could easily afford to buy hundreds of thousands of tickets, virtually guarenteeing that they would win, and not the poo...
- by Chaos Hellbreth - at 2005.12.13 02:05:00
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147. skills in testserver. - in Player Features and Ideas Discussion [original thread]
I think it would be better if all of the skills available in tranquility server were automatically given to in sing. and then all what you had to do was train the new skills they releases. This way, it will be much easier for the devs andt the pla...
- by Chaos Hellbreth - at 2005.12.12 22:25:00
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148. Stop Overpricing!!! - in Player Features and Ideas Discussion [original thread]
Personally I wouldn't mind a price cieling, just to keep things from going overboard. Say 80 - 90% higher than the regional market value? I have been forced into paying 95% over the market value when I got stuck in 0.0 once, its a long story....
- by Chaos Hellbreth - at 2005.12.12 22:23:00
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149. Should there be a anti-cloaking module type thingy? - in Ships and Modules [original thread]
Im for this idea, but under one condition. The cloak destabilizer thing should have no more than a 15 km range, and it shouldnt be "always on". For it to work properly you have to activate it, and any ship with a cloak that comes in range of it wh...
- by Chaos Hellbreth - at 2005.12.12 22:20:00
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150. Freight Train - in Player Features and Ideas Discussion [original thread]
SIGNED. I like this idea, in addition, each of the cargo modules should be seperately targetable, so you can shoot off sections of it and loot them and stuff. There should also be skills to train for the max # of "cars" possible, each level gives ...
- by Chaos Hellbreth - at 2005.12.11 22:38:00
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151. Capital Mining Barges - in Player Features and Ideas Discussion [original thread]
Me and a corp mate were thinking, and thought it would be cool if there were capital mining barges. The smallest one would be freighter size, and the largest would be dreadnought sized. Would have plenty of slots for Strip miners and such, althoug...
- by Chaos Hellbreth - at 2005.12.09 23:43:00
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152. Banking - in Player Features and Ideas Discussion [original thread]
I think my system worked better. Banks were T2 corps, and there was no way to cheat the system. Its a few pages back, try looking for it.
- by Chaos Hellbreth - at 2005.12.09 23:41:00
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153. V1 like missile for cross system (region?) bombardment - in Player Features and Ideas Discussion [original thread]
I wouldnt mind if a large powerful missile was implemented which had a range of several thousand Kilometers, but you run into a problem... targetting range...
- by Chaos Hellbreth - at 2005.12.08 23:56:00
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154. Player Designed Ships: A Viable Approach - in Test Server Feedback [original thread]
You should combine this idea with this one: http://oldforums.eveonline.com/?a=topic&threadID=257077&page=1 Just make it so that only empires can create their own ships and voila, eve becomes the best MMO eva!
- by Chaos Hellbreth - at 2005.12.07 00:03:00
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155. Creating yr own empire - in Player Features and Ideas Discussion [original thread]
Signed. I think it should be limited to larger corporations(figure out a good way to measure and a good minimum.) However I do think, that there should be areas of space that empire forming is impossible in, to preserve 0.0 I also think, that th...
- by Chaos Hellbreth - at 2005.12.06 23:21:00
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156. Player Designed Ships: A Viable Approach - in Test Server Feedback [original thread]
WHat if we allowd this EVE-cad thing, but the ships couldn't be sold on the market, or escrowed(well maybe not, but here me out). What I am suggesting is a modification to the idea. Only large player corps(should go by number of members) or alli...
- by Chaos Hellbreth - at 2005.12.06 23:17:00
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157. The FACTS on the bookmark changes... - in Ships and Modules [original thread]
I dont know if its been mentioned yet... but cant you just go 250km past the gate, make the bookmark "outside" the bubble, and then warp to within 250km of the bm?
- by Chaos Hellbreth - at 2005.12.06 23:02:00
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158. Tech level 2 Corporations - BANKS! - in Player Features and Ideas Discussion [original thread]
Edited by: Chaos Hellbreth on 06/12/2005 22:58:35 "You call me a fool, and yet you know nothing of my life. I spent 20 years in socialist East Germany. I spent many years travelling through Socialsit East Europe, I was lucky to escape. I am th...
- by Chaos Hellbreth - at 2005.12.06 22:57:00
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159. Tech level 2 Corporations - BANKS! - in Player Features and Ideas Discussion [original thread]
Where does it say you can't cancel your account? I see that written nowhere in that quote, maybe I missed it but can you higlight that sentence for me? What it does say however, is that any items that were bought using loaned money will be taken ...
- by Chaos Hellbreth - at 2005.12.05 01:57:00
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160. Tech level 2 Corporations - BANKS! - in Player Features and Ideas Discussion [original thread]
Give me one good reason why I shouldn't spam all your posts?
- by Chaos Hellbreth - at 2005.12.04 00:57:00
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